![]() ![]() Supers/desperates are mostly pulled off with strong punch) ![]() (Normal strength attacks written down here, to input a faster attack, press the stronger button. ![]() The ending is a simple congratulations screen, the same as the one featured in '99, only the headshots now include Cammy as they scroll by. This is also implemented for the special moves for example, allowing faster projectiles with the strong attack or farther distance travelled for lunge moves. Unlike the MD version, which required a directional and button combination for strong attacks, this one has a four button attack layout two for weak attacks and two for strong attacks. The gameplay remains similar to the MD prequels, however, due to the limitations of the SNES fighting engine, the game does not play nearly as smoothly. The music and sound effects are taken directly from Final Fight 2.Bamboo Forest stage from Samurai Shodown IV.Spider-Man's stage from Marvel Super Heroes.The Korea Team's stage from The King of Fighters '96.Wolverine's stage from Marvel Super Heroes.Ryu's stage from Street Fighter Alpha, however the houses have been mirrored, and the "SON SON 24h" shop is gone.However, the car is repainted red and all of the spectators are gone. Michael Max's stage from Fatal Fury: King of Fighters.Richard Meyer's stage from Fatal Fury: King of Fighters.Tung Fu Rue's stage from Fatal Fury: King of Fighters.The following stages are present in the game, going in this exact order: After beating these three characters, you are sent to the next stage, or the ending if you're on the final stage. Instead, you fight three characters separately on one stage. Similar to '98, the characters don't get their own stages. Many of the backgrounds are lifted directly from other games (Fatal Fury) or heavily altered (Marvel Super Heroes). Characters fight in teams of three and the first side to have all characters defeated loses. The character roster is the same as '99 for Mega Drive, with the addition of Cammy from '98. ![]()
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